will it end
gimme an N, gimme an E, gimme a P
Your regular dose of yowapeed.
The golden standard
just an ole nep headshot
It’s been an eventful few days UwU
Let’s catch up!
Sohoku’s sprinter B) (hbd naruko)
Fashion Trash Transformations
The progression of Aradia
for abs (drawn with the markers she n another friend forced on me ;v; ilu guys)
Great question! I’m certainly learning myself and I still have a long way to go with design, but here are some tips based on what I know so far about designing diverse characters. Let me demonstrate with the colorful and varied cast of Yowapeda.
I like to start big by asking myself what overall shape a character’s face would have. Thinking in shapes makes it easier to add variety. There’s a language about characters in shapes. Round shapes are coded for cuteness, angular and pointed shapes may code for intensity and brashness, etc.I also try to repeat the shape throughout the design. It creates good unity.
General realism proportions call for rigid rules of feature positions, but after a certain point, it’s fun to mess with them and really push a face more. Especially after you learn about proportions, try exaggerating them or positioning them with purpose on a face.
What I always keep in mind while designing or interpreting a face is the character behind that face. I try to make a face that most efficiently gets across the POINT of the character. It helps to associate characters with animals, objects, etc, since it will inform your design and make it more distinguishable.
I’m sorry I kinda just drew at you and didn’t explain much but I hope you understand somewhat?